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Reassessing Ship Tier Systems in Skull and Bones: Addressing Fundamental Flaws

The ship leveling and tier system in Skull and Bones has come under scrutiny from players who believe it to be fundamentally flawed. The current design restricts loadouts, particularly evident from tier 11 to 12, where players face penalties for using lower-tier equipment against higher-tier opponents.

For instance, the Sambuk ship, renowned for its fire damage capabilities, encounters a significant obstacle in reaching tier 12 while utilizing fire-based weapons such as fire bombards and fire long guns. Despite equipping the best armor and mortar, players find themselves unable to reach the highest tier, even if they opt for rockets to induce fire procs.

This dilemma forces Sambuk users into a compromise, compelling them to forego weapons that are inherently suited to their ship’s design.

To rectify this issue, developers should consider introducing higher-tier weapons for green-quality equipment or implementing a system to upgrade lower-quality weapons to higher tiers. This adjustment is crucial to ensure that players using the most suitable weapons and gear for their ship do not suffer from a damage penalty due to being under tier.

Players are amenable to investing additional resources in upgrading their fire long guns or fire bombards to higher quality, provided the option is available.

With the game having been out for approximately two weeks, there should be sufficient data for developers to recognize the shortcomings of the gear score mechanic. The criticisms regarding how gear score constraints hinder build diversity hold merit. Initially, players tend to prioritize homogeneity in gear score across all equipment, subsequently diversifying as they progress through future seasons and acquire gear with distinct mechanics.

However, the overarching issue lies in the intensity of advantage or disadvantage conferred by gear scores, with a 20% difference being substantial. It is unreasonable for players to face a significant downgrade simply because they opt for all blue guns or specialize in a particular status effect, such as support builds.

Moreover, the inconsistency in gear scores adds to the confusion. For instance, Le Fleu gs has a gear score of 58, effectively pegging some builds at level 11 due to being two points shy of reaching level 12. Conversely, the new armor, Ouroboros, boasts a gear score of 400, which is notably lower than the Black Prince’s 420.

To address these discrepancies, all equipment should receive a boost to ensure that all players can reach tier 12 with their existing gear within a season. Later on, as different gear is introduced, a tapering effect can be established. However, such adjustments should be implemented cautiously to avoid limiting players to specific builds prematurely.

Early on in the game’s lifecycle, it is imperative to provide players with the freedom to experiment with various builds and equipment without feeling constrained by tier-based penalties. By fostering an environment that encourages diversity and creativity, Skull and Bones can enhance the overall gaming experience and promote healthier player interactions.

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Navigating the Barb Meta: Strategies for PvP Dominance in Goblin Caves

Embarking on the journey of a Barbarian in the tumultuous realm of “Dark and Darker,” I found myself entangled in the intricate dance of PvP encounters within Goblin Caves. As I pursued the coveted PvP kills for my quest, I encountered challenges against Fighters, Rogues, and elusive Wizards. In this exploration, I sought to decipher the new meta, experimenting with skills, perks, enchantments, and gear to unlock the Barb’s potential for dominance.

Skills: Unleashing the Fury

  1. Solo Berserking (Rage + Achilles): The go-to for solo engagements, providing a formidable boost to damage and survivability.
  2. Zweihänder, War Maul, or Bardiche (Rage + Reckless Attack): For wielding these mighty weapons, pairing Rage with Reckless Attack maximizes damage output.
  3. Team Coordination (Rage + War Cry): In the chaos of 3v3 battles, War Cry becomes a pivotal choice to bolster the team’s strength.

Perks: Tailoring the Arsenal

  1. Crush – Robust – Iron Will – Final Perk: The foundational trio, offering increased damage, resilience, and magic resistance. Iron Will can be swapped for Berserker or Shirtless in normal lobbies, adapting to the lower magical threats.

Ideal Enchantments on Gear: Crafting the Perfect Arsenal

  1. Movement Speed: Prioritize swift maneuverability to close gaps and navigate the battlefield with agility.
  2. Resists (Armor over MR): Emphasize armor resistance, providing additional protection against a variety of attacks.
  3. Agility or Dexterity: Enhance your character’s agility or dexterity, adding finesse to your movements and strikes.

Gear: Equipping for Victory

  1. Viking Sword vs Squishies: Opt for the Viking Sword against more delicate opponents for swift and efficient eliminations.
  2. Felling Axe vs Other Barbs & Plate Users: Deploy the Felling Axe against formidable foes, utilizing its effectiveness against other Barbs and those clad in plate armor.
  3. Armor Ensemble: A carefully chosen array of helm, gloves, legs, and boots, selecting the best combination for your playstyle and the specific threats you face.
  4. Chest Optional: Depending on your chosen playstyle, the chestpiece becomes an optional addition, with the Padded Tunic or Northern Full Tunic being the preferred choices.
  5. Cape and Jewelry: Prioritize enchantments over aesthetics, selecting items that enhance your survivability and combat prowess.

Combat Strategies: Mastering the Dance

  1. Dip, Dice, Duck, and Throw Axes: Employ agile movements, utilizing throwing axes strategically as you close the gap with your adversaries.
  2. Axe-throwing Techniques: Jump, crouch, and master the art of throwing axes with precision. Crouch to increase throwing axe speed and jump to mitigate movement speed penalties.
  3. Adapt to Weapon Swaps: Jump as you swing and swap weapons, maintaining fluidity in combat. Adapt your strategy based on the weapon in hand.
  4. Targeting Specific Body Parts: Tailor your attacks to specific body parts, aiming for the chest with most Barb weapons, legs against Fighters, and transitioning to the head during a swing animation against Longswords.
  5. Against Shield-wielding Fighters: Exercise patience when countering Fighters using shields. Wait until they initiate their swing animation before launching your attack to avoid falling into the shield block trap.

As you embark on your journey through the Barb meta, remember that movement speed and gap-closing prowess are your greatest allies. Jump, crouch, and strike with precision, bringing down your foes in the darkened recesses of Goblin Caves. Good luck, and may your axes find their mark in the dance of battle!

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Mastering Player Runs in EA FC 24: Unveiling the Techniques for Precision Movement

In the dynamic landscape of EA FC 24, a critical aspect of strategic gameplay involves the ability to direct players into specific spaces for optimal support runs. One astute player, in the midst of an online encounter, observed a unique tactic employed by their opponent—a method that involved triggering a teammate’s movement into a designated area. Keen to unravel this gameplay mechanic, the player seeks guidance on replicating this precise maneuver. Delving into the intricacies, the community discovers two key techniques—Creative Run and Player Lock—each offering a distinct approach to orchestrating player runs.

  1. Creative Run:
  • Activation: Initiate the Creative Run by pressing L1 toward the desired teammate, signaling the intention to trigger their run.
  • Directional Control: Once the Creative Run is in motion, employ the right stick to flick it toward the specific direction you want the teammate to make their run.
  • Visual Cue: A distinctive icon—a green arrow—appears above the teammate’s head, indicating the direction of their run.

Advanced Tip: For players equipped with the Incisive Pass PlayStation+ attribute, the effectiveness of Creative Run is magnified. This enhancement allows for precise through ball execution to the running teammate, offering a potent offensive strategy.

Benefits: Creative Run proves to be a quick and responsive method for triggering runs. Its efficiency makes it an invaluable tool for executing swift and purposeful attacks.

  1. Player Lock:
  • Activation: Engage Player Lock by simultaneously pressing L3+R3. This action transforms the cursor from a triangle to a parallelogram, signifying the transition to Player Lock mode.
  • Cursor Movement: The cursor originates from the player under your control. Use the right stick to flick it toward the teammate you wish to manipulate for the run.
  • Control Shift: During Player Lock, the player with the ball temporarily falls under AI control, allowing you to focus on guiding the designated teammate’s movements.

Benefits: Player Lock introduces a higher degree of flexibility, affording greater control over the specific teammate chosen for the run. While it requires a bit more finesse, the payoff lies in the nuanced adjustments you can make to player movements.

Strategic Deployment:

  • Learning and Practice: To master these techniques, players are encouraged to explore tutorial content on platforms like YouTube. Search for keywords such as “Creative Run” and “Player Lock” to access in-depth guides.
  • Practical Application: Before venturing into online matchups, hone these skills in Squad Battles, leveraging the opportunity to familiarize yourself with the mechanics and execute them seamlessly during matches.

In conclusion, mastering player runs in EA FC 24 emerges as a tactical imperative for players seeking precision and control in their offensive maneuvers. The duo of Creative Run and Player Lock offers distinct advantages, each catering to different playstyles and scenarios. As the community delves into these techniques, the journey of learning and refinement becomes an integral part of the evolving virtual football experience.

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Top Tactical Approaches in EA FC 24 Manager Career Mode

EA FC 24 introduces a substantial revamp to Career Mode, offering players an enhanced gaming experience with added depth. Managers can once again assemble a team comprised of top global players and emerging talents, with new features requiring strategic thinking, such as the ability to hire coaches for squad development and the implementation of Tactical Visions.

Understanding Tactical Visions is crucial in EA FC 24, as they define your team’s playing style in Career Mode. Each vision mirrors real-life systems employed by renowned managers like Pep Guardiola and Jurgen Klopp, fundamentally altering match dynamics and influencing player suitability within your squad.

Selecting a Tactical Vision instantly adjusts the team’s custom tactics to align with the chosen playstyle, modifying elements such as width, depth, build-up play, and more to optimize on-field performance. There are seven distinct Tactical Visions in EA FC 24 Career Mode:

Standard
Tika Taka
Wing Play
Gegenpressing
Park The Bus
Counter Attack
Kick and Rush

Once you’ve established your philosophy, you can recruit coaches aligned with that Tactical Vision to form your backroom staff, providing stat boosts and accelerating player development in their specific areas.

Best EA FC 24 Tactical Visions:

While success in EA FC 24 Career Mode is achievable with any Tactical Vision, certain playstyles prove more effective against AI opponents, and compatibility with your squad’s strengths is essential for optimal results. Here are the top Tactical Visions in EA FC 24 Career Mode:

Counter Attack:
Ideal for lower-league teams, Counter Attack adopts a low-risk, high-reward strategy. This approach encourages opponents to attack, allowing your defenders to absorb pressure before swiftly launching counter-attacks. The low defensive block provides ample support and closes spaces effectively, enabling exploitation of gaps with well-placed through balls and a speedy striker.

Gegenpress:
For enthusiasts of Jurgen Klopp's intense style, Gegenpress is the preferred Tactical Vision. This setup emphasizes high pressing and regaining possession in the final third to generate goal-scoring opportunities. While it involves spending significant periods without possession, effective defensive closing down ensures chances originate in dangerous positions. Teams with high stamina excel in executing this playstyle.

Tiki Taka:
Emulating the possession-centric gameplay of iconic Barcelona and Spain teams, Tiki Taka is the ideal Tactical Vision for those who favor ball retention. Through quick, short passes, this system aims to displace defenders, enabling playmakers to exploit gaps for significant chances. The continuous ball retention wears down the opposition and depletes their stamina, facilitating increased space as the match progresses.

Choosing the right Tactical Vision at the outset of your career save is pivotal for success in EA FC 24 Manager Career Mode. Consider the strengths of your squad and your preferred playstyle to make an informed decision. If you are in urgent need of FC 24 Coins to build your team, please contact MMOexp.com, we provide the best service for you.

Dark and darker – Let’s consider a scenario

To illustrate the point, let’s consider a scenario: if you possess a white weapon and attempt to inflict damage on a blue tank fighter, you may eventually observe that you have landed three times as many hits on them as they have on you.

However, it’s important to clarify that this assertion is mathematically implausible. Upon reevaluation of your statement, it becomes apparent that there might be an underestimation of the substantial damage potential even associated with a white weapon. Alternatively, there could be an overestimation of the damage reduction obtained from a full set of blue gear. In isolation, wearing full blue gear, even without incorporating taunt, would typically yield around 50% damage reduction (DR) at the very least, based on the lowest plate and dark plate rolls.

A 50% physical damage reduction doesn’t translate to a 3-fold increase in effective health; it actually results in a doubling of effective health. Furthermore, if it indeed requires three times as many hits on you as you do on them, the number should be six hits, not fifteen. Even with this adjusted calculation, a situation where someone can only endure 3-6 headshots remains plausible. In the case of a rogue, who can execute some of the swiftest attacks in the game, the 3-6 headshots equate to a mere two seconds of actual contact time with the weapon – a relatively short duration. This argument is further negated for rogues, as they can choose to engage with taunt if the fighter employs it, exploit weak points, and outmaneuver the opponent with ease. Absent weak point, the fighter is rendered helpless, as the rogue effortlessly maneuvers around them, particularly if an ambush is executed.

It’s apparent that the “napkin math” used doesn’t accurately align with the actual figures involved. To provide a clearer illustration, let’s conduct a straightforward calculation:

Consider the white rondel with the lowest roll of 19 damage. For simplicity, disregard any perks or modifiers, and assume that the negative modifiers on the rogue’s damage are negated by your gear.

Imagine ambushing the fighter from stealth, who remains unaware of your presence. In this hypothetical instance, let’s assess the number of headshots required to eliminate the fighter, assuming they refrain from using taunt due to panic:

First Headshot:
19 damage x 1 + (50% damage from headshot – 18% headshot reduction + 50% weak point damage) = Approximately 34 damage before resistance.

Fighter’s DR ~50% x 0.5 from weak point = 25% physical resistance.

34 x 0.75 = Roughly 25 damage. Even with 50% DR, a quarter of their health is diminished by a single swing, without factoring in any additional rogue perks that would further lower their DR (which often leads to rogues opting for thrust attacks).

Subsequent hits deal normal damage, yet the resistance is still diminished. This converts the initial 34 damage to 25, which is then further reduced to 20 damage after factoring in resistance. Consequently, four more hits are required to eliminate the fighter. In essence, five hits are needed to dispatch a fighter wearing full blue gear as a rogue with a white weapon, even without accounting for a negative damage modifier.

In conclusion, it’s evident that the initial assertion is not accurately grounded in the numerical realities.

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